What I loved...
-Sharp and creative graphics. World of Goo is a beautiful game. Developer 2D Boy has proven itself to be a master of its namesake. Backgrounds are awe-inspiring and take you to a different world. Goo balls are simple, but have a lot of personality, and the way everything animates is captivating and convincing in terms of the fantasy world, if unrealistic.
-Surreal story and presentation. The story has a bit of dark humor, 4th-wall-breaking, and well, it's a bit confusing. You wouldn't expect a game like this to have a story, but what initially appear to be simple helpful signs written by an eccentric "Sign Painter" end up revealing a lot about the power source for the world, the workings of an evil(?) corporation, and an abandoned Internet... it's all kind of weird and disjointed, but it's charming and presented in a way that would only work in a video game (something I always like to see).
-Epic soundtrack. 2D Boy's art, story, and music all comes from one member of the small team, and he's certainly very talented. The music is epic and mostly orchestral in nature... just my style. Exactly the sort of stuff I love to hear in a video game.
-Physics add a new dimension to 2D puzzle design. What's the best way to word this? Most puzzle games are more rigid in their solutions. World of Goo, no pun intended, is a bit more flexible. The main challenge of the game is to build wobbly structures of goo without the whole thing toppling over or leaning into some sort of deathtrap. Most levels will indeed require fairly specific solutions, but World of Goo is much more... um... organic... in design.
What's alright...
... nothing comes to mind.
What I didn't like so much...
... nothing comes to mind here, neither.

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